Prelude to Wyrmwyrd

“If you’re going to use your dungeon for role-playing, I recommend you play right up until the start of the Age of Villainy, or possibly 1-2 turns into the Age of Villainy.”

—Tony Dowler, How to Host a Dungeon (2008).

A standard game of How to Host a Dungeon consists of one age each Primordial, Civilization, Monsters, and Villainy. After Wyrm Dawn’s Primordial Age, I drew out the dwarven Civilization across three Ages, played through two full cycles of the Ages of Monsters and Villainy, and when the Second Age of Villainy ended abruptly, a third villain rose to power.

Now, a few turns into the Third Age of Villainy, I pause the game. Events in Wyrm Dawn are prelude to the B/X D&D campaign Wyrmwyrd.

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