Reusing Magical Arrows

The Bluebook recommends the Dungeon Geomorphs, boxed with early printings of Holmes Basic, to DMs saying they “contain many suggestions and will prove very useful.”

ENCOUNTER KEY EXAMPLE

“5. False door which fires an arrow directly out when it is opened. The arrow is magical (+1), and if it fails to hit it will be usable. After the first magic arrow, it will fire only non-magic ones which will break whether or not they hit.”

Dungeon Geomorphs Set One  ENCOUNTER KEY EXAMPLE  Room 5
Dungeon Geomorphs Set One: Basic Dungeon (TSR Hobbies, 1976).
A precedent for the reuse or not of normal and magical arrows.

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