The Importance of Wandering Monsters and Tracking Turns
Dreaming Amon-Gorloth

The Full Monty

Not the film, we’re still talking about the game show. Sometimes experienced players grow weary of the low-level slog. We’d like to “rocket through the levels” for a change (Holmes, 22). Just for fun—and isn’t that why we play—use the base sequence from “A ‘Monty Haul’ Dungeon” with a generous increase in treasures per additional character.

What Means the String of Numbers Below?

This is a follow-up article to “Dungeon Levels and Treasures.” See also Notation in “More XP for Treasures.”

Treasure Sequence: The Full Monty

10-5-1^1-1-1{23:10}[2,508 XP, 2,255 g.p. 3]

Experience and wealth yet decrease with more player characters. The party of six acquires five magic items.

Five rolls on the treasure tables for a single treasure—this is the give away show. We were warned. Now the pressure is on the DM to maintain the thrill of adventure through a combination of insidious traps, imaginative hiding places, and clever wealth reduction strategies (see Wealth Extraction in “Running the Campaign”).

You know what you’re doing.

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