Chaos Armies

Anax Archontas is the prime mover of the Chaos Armies. He appointed Hadewych the Arbiter Commander General of the Chaos Armies. With her, Archontas plans the campaign and, to her, delegates all operations. Solon Theros is Lieutenant Commander General.

Hadewych Marches Into Throrgrmir
Hadewych’s Army Marches Into Throrgrmir.
Anax Archontas watches from his lair atop the donjon. Hadewych the Arbiter, Commander General of the Chaos Armies, mounts the entry stair to the Throrgrmir Citadel. The door is open to her. The dragon’s champions follow.

Chaos Strengths

  • Most total points.
  • Access to most fantasy creatures.

Chaos Weaknesses

  • Few Hero and Super-hero types.
  • Few Wizards.
  • Few enchanted items.

General Notes on the Tables

Army Points: Budget, allowance, and figure cost are counted in army points, often referred to as points.

Budget, Total, and Remainder: An army’s initial budget is in the upper right of its table, its initial total, lower right. Any remainder is added to the first month’s allowance.

Monthly Allowance: At the beginning of each month, an army gains an allowance equal to 10% of its initial budget. This allowance (not shown), plus any remainder from the previous month, may be spent on “Specials,” which include fantastic creatures and mercenaries.

Available: Maximum number of the figure type (or enchanted item) that the army may have at any time. Losses can be replaced by spending points.

Command Element: Includes the commander and any figures which march with him or her.

Typical Regiment: Starting composition of one regiment within the army. Each army consists of one or more regiments, noted in the table header with the army name.

Regiment or Command Element: Note that adding a number of figures to a typical regiment adds to an army as many times the number as the army has regiments. To add a number independent of the number of regiments, add figures to the command element.

Wizards: Unless its power is predetermined, a Wizard costs 80 points. Dice for its number of spells.

Enchanted Items: Magic swords and armor and enchanted arrows cannot be replaced. When its wearer or wielder does not survive, the victor, assuming the vanquished is pushed from the field, may find enchanted items. An enemy victor finds the dropped item on a 1 or 2 on the dice. A friendly recovers it on a 1 to 4. Otherwise, the item is lost for future generations to discover. Available and current figure counts do not include enchanted items.

Peasants: Chaos Armies pull peasants from the fields to fight as they may.

Undefined Creature Types: I threw in a few creatures that are not in Chainmail. I cross reference the miniatures rules and B/X to divine game stats for them. I mean “divine,” like finding water with a stick.

Orders of Battle: Chaos Armies

Anax Archontas (Dragon) Budget 200
Figures Points
Type Cost Available Current Subtotal Total
Command Element
Anax Archontas Pyrgos Pyrkagias (Red Dragon) 100 1 1   100
Champions of Chaos* 100 1 1   100
Heroes* 0 6 6   0
Wizards 80 1 0   0
Enchanted Arrows 10 0 0   0
Magic Swords 10 0 0   0
Magic Armor 10 0 0   0
Total   9 8   200
* For 100 points Anax Archontas got 6 heroes in Champions of Chaos. These he may use as a personal guard or attach to the command element of an army or whatever else the cunning wyrm might devise.
Hadewych — 5 Regiments Budget 480
Figures Points
Type Cost Available Current Subtotal Total
Command Element
Hadewych the Arbiter (Super-hero) 50 1 1   50
Wizards 80 1 0   0
Enchanted Arrows 10 0 0   0
Magic Swords 10 1 1   10
Magic Armor 10 1 1   10
Subtotal   2 1   70
Typical Regiment Army
Peasants 0 6 0 0 0
Armored Foot 2.5 18 18 45 225
Longbows 5 8 4 20 100
War Apes† 5 4 0 0 0
Subtotal   36 32 80 325
Total   39 35   395
† Creature type not defined in Chainmail.
Solon Theros — 2 Regiments Budget 120
Figures Points
Type Cost Available Current Subtotal Total
Command Element
Solon Theros (Super-hero) 50 1 1   50
Enchanted Arrows 10 0 0   0
Magic Swords 10 1 1   10
Magic Armor 10 0 0   0
Subtotal   1 1   60
Typical Regiment Army
Peasants 0 6 0 0 0
Light Foot 1 5 5 5 10
Heavy Foot 2 4 4 8 16
Archers 4 8 4 16 32
Subtotal   23 19 28 58
Total   25 21   118
.
Annemie Tacx — 3 Regiments Budget 330
Figures Points
Type Cost Available Current Subtotal Total
Command Element
Annemie Tacx (Hero) 20 1 1   20
Wizards 80 1 1   80
Enchanted Arrows 10 0 0   0
Magic Swords 10 0 0   0
Magic Armor 10 0 0   0
Subtotal   2 2   100
Typical Regiment Army
Peasants 0 6 0 0 0
Light Foot 1 5 5 5 15
Heavy Foot 2 4 4 8 24
Armored Foot 2.5 8 8 20 60
Longbows 5 8 8 40 120
Subtotal   31 31 68 219
Total   32 32   319
.
Minke Meine — 3 Regiments Budget 300
Figures Points
Type Cost Available Current Subtotal Total
Command Element
Minke Meine (Hero) 20 1 1   20
Wizards 80 1 1   80
Enchanted Arrows 10 0 0   0
Magic Swords 10 0 0   0
Magic Armor 10 0 0   0
Subtotal   2 2   100
Typical Regiment Army
Peasants 0 6 0 0 0
Light Foot 1 5 5 5 15
Heavy Foot 2 4 4 8 24
Armored Foot 2.5 8 8 20 60
Archers 4 8 8 32 96
Subtotal   31 31 60 195
Total   32 32   295
.
Arkthark (Goblin Horde) — 4 Regiments Budget 700
Figures Points
Type Cost Available Current Subtotal Total
Command Element
Arkthark (Hobgoblin-Hero) 20 1 1   20
Dire Wolves† 5 2 2   10
Goblin Worg Riders† 6 1 1   6
Giant Wolves† 15 2 1   15
Giant Stag Beetle† 10 1 1   10
Enchanted Arrows 10 0 0   0
Magic Swords 10 0 0   0
Magic Armor 10 0 0   0
Subtotal   7 6   61
Typical Regiment Army
Goblins 1.5 14 14 21 84
Goblin Bows‡ 4.5 4 4 18 72
Hobgoblins 2.5 22 22 55 220
Hobgoblin Bows‡ 5.5 4 4 22 88
Bugbears† 3 12 12 36 144
Subtotal   56 56 152 608
Total   63 62   669
† Creature type not defined in Chainmail.
‡ Range 15″.
(Kobolds) — 2 Regiments Budget 80
Figures Points
Type Cost Available Current Subtotal Total
Command Element
Leader (2 Men)**† 10 1 1   10
Enchanted Arrows 10 0 0   0
Magic Swords 10 0 0   0
Magic Armor 10 0 0   0
Subtotal   1 1   10
Typical Regiment Army
Kobolds 1.5 7 7 10.5 21
Kobold Bows‡ 4.5 4 4 18 36
Giant Centipedes† 1 4 4 4 8
Subtotal   15 15 32.5 65
Total   16 16   75
** Fights as 2 of its class.
† Creature type not defined in Chainmail.
‡ Range 15″.
Oberon (Orcs) — 3 Regiments Budget 320
Figures Points
Type Cost Available Current Subtotal Total
Command Element
Oberon (Orc-Hero) 20 1 1   20
Orc Wardrummers† 10 1 1   10
Orc Rhino Riders† 20 1 1   20
Orc Archers*‡ 5 1 0   0
Ogres 15 2 2   30
True Trolls 75 1 1   75
Enchanted Arrows 10 0 0   0
Magic Swords 10 0 0   0
Magic Armor 10 0 0   0
Subtotal   7 6   155
Typical Regiment Army
Orcs 2 27 27 54 162
Subtotal   27 27 54 162
Total   34 33   317
* A single orc archer may be useful in man-to-man engagements.
† Creature type not defined in Chainmail.
‡ Range 15″.
The Laugher (Gnolls) — 2 Regiments Budget 180
Figures Points
Type Cost Available Current Subtotal Total
Command Element
The Laugher (3 Men)**† 15 1 1   15
Enchanted Arrows 10 0 0   0
Magic Swords 10 0 0   0
Magic Armor 10 0 0   0
Subtotal   1 1   15
Typical Regiment Army
Gnolls† 2.5 21 21 52.5 105
Gnoll Archers†‡ 5.5 4 4 22 44
Subtotal   25 25 74.5 149
Total   26 26   164
** Fights as 3 of its class.
† Creature type not defined in Chainmail.
‡ Range 15″.
(Lizard Men) — 2 Regiments Budget 90
Figures Points
Type Cost Available Current Subtotal Total
Command Element
Leader (2 Men)**† 10 1 1   10
Enchanted Arrows 10 0 0   0
Magic Swords 10 0 0   0
Magic Armor 10 0 0   0
Subtotal   1 1   10
Typical Regiment Army
Lizard Men† 2.5 9 9 22.5 45
Subtotal   9 9 22.5 45
Total   10 10   55
** Fights as 2 of its class.
† Creature type not defined in Chainmail.

 

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